This is part two in a series that discusses UX and other flaws in iOS. You can find Part 1 here.
In part 1 I discussed what I felt were the top two flaws in iOS today: The lack of user profiles and abysmal application management. In this post, I’ll continue the list.
I’ve been an iPhone user since the iPhone 3G went on sale in Canada. I love my iPhone, but I also love to hate it.
Years ago I started feeling that iOS is showing its age: Features and UX design decisions that were made when the OS and it’s ecosystem were brand new just didn’t make sense anymore.
I wrote down a list of feature requests for iOS in 2011, intending to write a blog post. While I was taking my time (if you can call three year “taking your time”), I watched two major releases of iOS (6, 7) come and go, but not a single item from the original list had been addressed! At this point I no longer consider them feature requests, but rather flaws in iOS. And just what are those flaws? Read on.